So, Spearhead is the big excitement this month! For Imperial Guard fans, Spearhead is obviously brilliant news. Of course I want to make an army of tanks! This army is 1,980 pts and has all my tanks: 6 normal Russes, 2 Exterminators, and 3 Basilisks. Ouch!
Tactics wise, this list is here to shoot the crap out of things and chuck pie-plates around like there's no tomorrow. Everything has Extra Armour, and most models only have 1 gun. As most guys are Spearheads, this means they'll keep driving and shooting until you get an Immobilised or a Weapon Destroyed!
All tanks are individuals not formations, so Immobilised doesn't mean they blow up.
ARMOURED SPEARHEAD [595]
The guys leading the charge, all with 5+ saves for their tanks
Leman Russ Battle Tank (Extra Armour) - 165
Leman Russ Exterminator (Extra Armour, Heavy Bolter Sponsons) - 185
Leman Russ Exterminator (Extra Armour, Heavy Bolter Sponsons) - 185
TANK HUNTER SPEARHEAD [605]
Backing up the Armoured Spearhead, and taking care of enemy armour with the Tank Hunter USR
Leman Russ Battle Tank (Extra Armour and Pask) - 215
Leman Russ Battle Tank (Extra Armour) - 165
Leman Russ Battle Tank (Extra Armour) - 165
ARCHEOTECH SPEARHEAD [450]
Because nothing's more orky than blowing yourself up: +1 Strength but a chance of exploding? Yes please!
Basilisk (Extra Armour) - 140
Basilisk (Extra Armour) - 140
Basilisk (Extra Armour) - 140
HEAVY SUPPORT [330]
A few more tanks, just for luck!
Leman Russ Battle Tank (Extra Armour) - 165
Leman Russ Battle Tank (Extra Armour) - 165
Showing posts with label Army Lists. Show all posts
Showing posts with label Army Lists. Show all posts
Wednesday, 2 June 2010
Introducing the Grots
I've long been a fan of orkoids, especially the smaller ones. It's their crazed grins, their twisted sense of humour, and their overwhelming numbers (ah, happy memories of 2nd ed gretchin with autoguns mowing down Death Companies and Terminators by having so many dice the opponent couldn't resist).
I've had 4 main 40k orkoid armies. The first in 2nd Ed was based around the horrible 2nd Ed Box Set models- lots of Goff Orks and Gretchin in the same bloody pose, all with horrible spikes on their heads. I stepped on the army in the dark once. Big mistake!
The next in 3rd Ed was heavily converted, a Blood Axe force. All the Orks were GorkaMorka models with bits of looted Space Marine power armour, and it included two big mobs of Grots. They were plastic Night Goblins converted to look like Redemptionists and Tallarn Desert Raiders, and the Killa Kans were scratch-built sentinel clones. They rocked!
Then, in a fit of enthusiasm, I made an army entirely of Snotlings, using Lost & The Damned rules... They were a bit too mad.
I then took a break from the game for a few years. But all that time I was working on a new plan. I wanted to return to my Blood Axe days, and build an army entirely based on a hybrid of Gretchin and Imperial Guard, with lots of conversions...
As well as Orks, I also really like tanks. Let's face it, tanks are cool. Big lumbering fortresses advancing over the battleground, blowing all opponents into little tiny pieces. Hell yes. So this army will combine these two passions. It'll be an Imperial Guard army, using converted WFB goblin models made to look like Guardsmen. My eventual aim is to have a tank company and a foot-sloggers army, which I can pick and choose from to make mixed armies or use together in Apocalypse battles. The armies will use the counts-as rule and only GW model bis, so that they will be fully legal in GW stores & tournaments.
I've had 4 main 40k orkoid armies. The first in 2nd Ed was based around the horrible 2nd Ed Box Set models- lots of Goff Orks and Gretchin in the same bloody pose, all with horrible spikes on their heads. I stepped on the army in the dark once. Big mistake!
The next in 3rd Ed was heavily converted, a Blood Axe force. All the Orks were GorkaMorka models with bits of looted Space Marine power armour, and it included two big mobs of Grots. They were plastic Night Goblins converted to look like Redemptionists and Tallarn Desert Raiders, and the Killa Kans were scratch-built sentinel clones. They rocked!
Then, in a fit of enthusiasm, I made an army entirely of Snotlings, using Lost & The Damned rules... They were a bit too mad.
I then took a break from the game for a few years. But all that time I was working on a new plan. I wanted to return to my Blood Axe days, and build an army entirely based on a hybrid of Gretchin and Imperial Guard, with lots of conversions...
As well as Orks, I also really like tanks. Let's face it, tanks are cool. Big lumbering fortresses advancing over the battleground, blowing all opponents into little tiny pieces. Hell yes. So this army will combine these two passions. It'll be an Imperial Guard army, using converted WFB goblin models made to look like Guardsmen. My eventual aim is to have a tank company and a foot-sloggers army, which I can pick and choose from to make mixed armies or use together in Apocalypse battles. The armies will use the counts-as rule and only GW model bis, so that they will be fully legal in GW stores & tournaments.
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